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lib/ui/queue.ex

defmodule UI.Queue do
@moduledoc """
Priority queue for UI operations to ensure proper serialization of output and user interactions.
## What is a UI Context?
A UI context is a logical grouping of related UI operations that should execute together
without interruption from other UI operations. For example, a confirmation dialog that
shows information, asks a question, and displays the result should all execute as one
atomic unit.
Each UI context has a unique token that allows UI operations to either:
- Execute immediately (if called from within the same context)
- Queue for later execution (if called from outside any context)
## Context Wrappers for Interactive UI
Use these wrapper functions when calling interactive UI functions from contexts that
could cause deadlocks:
- `run_from_genserver/1` - For GenServer callbacks (starts fresh UI context)
- `run_from_task/1` - For Services.Globals.Spawn.async (preserves parent UI context)
**Interactive UI functions that require wrapping:**
- `UI.confirm/1`
- `UI.choose/2`
- `UI.prompt/1`
**GenServer example:**
def handle_call(:confirm_delete, _from, state) do
result = UI.Queue.run_from_genserver(fn ->
UI.confirm("Delete this item?")
end)
{:reply, result, state}
end
**Services.Globals.Spawn.async example:**
task = Services.Globals.Spawn.async(fn ->
UI.Queue.run_from_task(fn ->
UI.confirm("Process this item?")
end)
end)
result = Task.await(task)
Non-interactive UI functions (`UI.info/2`, `UI.error/2`, etc.) can be called directly.
"""
use GenServer
require Logger
# ----------------------------------------------------------------------------
# Client API
# ----------------------------------------------------------------------------
def start_link(opts \\ []) do
name = Keyword.get(opts, :name, __MODULE__)
GenServer.start_link(__MODULE__, :ok, name: name)
end
# Normal output (fast-path if in interaction context)
def puts(server \\ __MODULE__, io_device \\ :stdio, data, timeout \\ :infinity) do
if in_ctx?(server) do
exec({:puts, io_device, data})
else
GenServer.call(server, {:puts, io_device, data}, timeout)
end
end
# Logger proxy (fast-path if in interaction context)
def log(server \\ __MODULE__, level, chardata, md \\ [], timeout \\ :infinity) do
if in_ctx?(server) do
exec({:log, level, chardata, md})
else
GenServer.call(server, {:log, level, chardata, md}, timeout)
end
end
# Interactive (priority). If already in context, run inline.
def interact(server \\ __MODULE__, fun, timeout \\ :infinity) when is_function(fun, 0) do
if in_ctx?(server) do
exec({:interact, fun})
else
GenServer.call(server, {:interact, fun}, timeout)
end
end
# ----------------------------------------------------------------------------
# Context utilities for spawned processes
# ----------------------------------------------------------------------------
def interaction_token(server \\ __MODULE__) do
Process.get(pd_key(server))
end
def bind(server \\ __MODULE__, token, fun) when is_function(fun, 0) do
Process.put(pd_key(server), token)
try do
fun.()
after
Process.delete(pd_key(server))
end
end
@doc """
Wrapper for running interactive UI calls from GenServer callbacks.
This **starts a fresh UI interaction context**, which prevents deadlocks when
GenServer callbacks need to make interactive UI calls that could send messages
back to the same GenServer.
Use this for interactive functions like `UI.confirm/1`, `UI.choose/2`, and `UI.prompt/1`
when called from `handle_call/3`, `handle_cast/2`, or `handle_info/2`.
## Example
def handle_call(:confirm_delete, _from, state) do
result = UI.Queue.run_from_genserver(fn ->
UI.confirm("Delete this item?")
end)
{:reply, result, state}
end
"""
def run_from_genserver(server \\ __MODULE__, fun) when is_function(fun, 0) do
bind(server, make_ref(), fun)
end
@doc """
Wrapper for running interactive UI calls from async tasks (Services.Globals.Spawn.async).
This **preserves the parent process's UI interaction context**, allowing async
tasks to participate in the same UI interaction as their parent. This is essential
when tasks need to make interactive UI calls as part of an ongoing user interaction.
Use this when spawning tasks that might make interactive UI calls and you want
them to be part of the current user interaction session.
## Example
# In a function that's already in a UI interaction context
task = Services.Globals.Spawn.async(fn ->
UI.Queue.run_from_task(fn ->
# This UI call will be part of the parent's interaction
UI.confirm("Process this item?")
end)
end)
result = Task.await(task)
"""
def run_from_task(server \\ __MODULE__, fun) when is_function(fun, 0) do
parent_token = interaction_token(server)
bind(server, parent_token, fun)
end
def spawn_bound(server \\ __MODULE__, fun) when is_function(fun, 0) do
tok = interaction_token(server)
Services.Globals.Spawn.spawn(fn -> bind(server, tok, fun) end)
end
# ----------------------------------------------------------------------------
# GenServer callbacks
# ----------------------------------------------------------------------------
@impl true
def init(:ok) do
state = %{busy: false, hq: :queue.new(), q: :queue.new()}
{:ok, state}
end
# INTERACT
@impl true
def handle_call({:interact, fun}, from, %{busy: false} = st) do
st = %{st | busy: true}
result = exec({:interact, fun})
GenServer.reply(from, result)
{:noreply, drain(st)}
end
def handle_call({:interact, fun}, from, %{busy: true} = st) do
{:noreply, enqueue(:hq, {from, {:interact, fun}}, st)}
end
# PUTS
def handle_call({:puts, dev, data}, from, %{busy: false} = st) do
st = %{st | busy: true}
result = exec({:puts, dev, data})
GenServer.reply(from, result)
{:noreply, drain(st)}
end
def handle_call({:puts, dev, data}, from, %{busy: true} = st) do
{:noreply, enqueue(:q, {from, {:puts, dev, data}}, st)}
end
# LOG
def handle_call({:log, level, chardata, md}, from, %{busy: false} = st) do
st = %{st | busy: true}
result = exec({:log, level, chardata, md})
GenServer.reply(from, result)
{:noreply, drain(st)}
end
def handle_call({:log, level, chardata, md}, from, %{busy: true} = st) do
{:noreply, enqueue(:q, {from, {:log, level, chardata, md}}, st)}
end
@impl true
def handle_info(_msg, st), do: {:noreply, st}
# ----------------------------------------------------------------------------
# Internals
# ----------------------------------------------------------------------------
defp enqueue(:hq, item, %{hq: q} = st), do: %{st | hq: :queue.in(item, q)}
defp enqueue(:q, item, %{q: q} = st), do: %{st | q: :queue.in(item, q)}
defp drain(%{busy: true} = st) do
case take_next(st) do
{:none, st2} ->
%{st2 | busy: false}
{{from, job}, st2} ->
result = exec(job)
GenServer.reply(from, result)
drain(st2)
end
end
defp take_next(%{hq: hq} = st) do
case :queue.out(hq) do
{{:value, item}, hq2} ->
{item, %{st | hq: hq2}}
{:empty, _} ->
case :queue.out(st.q) do
{{:value, item}, q2} -> {item, %{st | q: q2}}
{:empty, _} -> {:none, st}
end
end
end
# ----------------------------------------------------------------------------
# Execution with tokened interaction context
# ----------------------------------------------------------------------------
defp exec({:interact, fun}) do
token = make_ref()
# key by server pid
put_token(self(), token)
try do
{:ok, fun.()}
rescue
e -> {:error, {e, __STACKTRACE__}}
catch
kind, val -> {:error, {kind, val}}
after
del_token(self())
end
end
defp exec({:puts, dev, data}) do
try do
case dev do
:stdio -> Owl.IO.puts(data)
_ -> IO.puts(dev, data)
end
:ok
rescue
e -> {:error, {e, __STACKTRACE__}}
end
end
defp exec({:log, level, chardata, md}) do
try do
Logger.log(level, chardata, md)
:ok
rescue
e -> {:error, {e, __STACKTRACE__}}
end
end
# ----------------------------------------------------------------------------
# PD helpers (keyed by server pid)
# ----------------------------------------------------------------------------
defp to_pid(server) when is_pid(server), do: server
defp to_pid(server) do
case Process.whereis(server) do
nil -> server
pid -> pid
end
end
defp pd_key(server), do: {:uiq_ctx, to_pid(server)}
defp in_ctx?(server), do: Process.get(pd_key(server)) != nil
defp put_token(server, token), do: Process.put(pd_key(server), token)
defp del_token(server), do: Process.delete(pd_key(server))
end