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c_src/duckdb/tools/sqlite3_api_wrapper/sqlite3/os_win.c
/*
** 2004 May 22
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
******************************************************************************
**
** This file contains code that is specific to Windows.
*/
#if defined(_WIN32) || defined(WIN32)
#include "stripped_sqlite_int.h"
#include <windows.h>
#define SQLITE_OMIT_AUTOINIT
/*
** Allocate and zero memory.
*/
void *sqlite3MallocZero(u64 n) {
void *p = sqlite3Malloc(n);
if (p) {
memset(p, 0, (size_t)n);
}
return p;
}
#define osMultiByteToWideChar MultiByteToWideChar
#define osWideCharToMultiByte WideCharToMultiByte
/*
** Convert a UTF-8 string to Microsoft Unicode.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static LPWSTR winUtf8ToUnicode(const char *zText){
int nChar;
LPWSTR zWideText;
nChar = osMultiByteToWideChar(CP_UTF8, 0, zText, -1, NULL, 0);
if( nChar==0 ){
return 0;
}
zWideText = (LPWSTR) sqlite3MallocZero( nChar*sizeof(WCHAR) );
if( zWideText==0 ){
return 0;
}
nChar = osMultiByteToWideChar(CP_UTF8, 0, zText, -1, zWideText,
nChar);
if( nChar==0 ){
sqlite3_free(zWideText);
zWideText = 0;
}
return zWideText;
}
/*
** Convert a Microsoft Unicode string to UTF-8.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static char *winUnicodeToUtf8(LPCWSTR zWideText){
int nByte;
char *zText;
nByte = osWideCharToMultiByte(CP_UTF8, 0, zWideText, -1, 0, 0, 0, 0);
if( nByte == 0 ){
return 0;
}
zText = (char*) sqlite3MallocZero( nByte );
if( zText==0 ){
return 0;
}
nByte = osWideCharToMultiByte(CP_UTF8, 0, zWideText, -1, zText, nByte,
0, 0);
if( nByte == 0 ){
sqlite3_free(zText);
zText = 0;
}
return zText;
}
/*
** Convert an ANSI string to Microsoft Unicode, using the ANSI or OEM
** code page.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static LPWSTR winMbcsToUnicode(const char *zText, int useAnsi){
int nByte;
LPWSTR zMbcsText;
int codepage = useAnsi ? CP_ACP : CP_OEMCP;
nByte = osMultiByteToWideChar(codepage, 0, zText, -1, NULL,
0)*sizeof(WCHAR);
if( nByte==0 ){
return 0;
}
zMbcsText = (LPWSTR) sqlite3MallocZero( nByte*sizeof(WCHAR) );
if( zMbcsText==0 ){
return 0;
}
nByte = osMultiByteToWideChar(codepage, 0, zText, -1, zMbcsText,
nByte);
if( nByte==0 ){
sqlite3_free(zMbcsText);
zMbcsText = 0;
}
return zMbcsText;
}
/*
** Convert a Microsoft Unicode string to a multi-byte character string,
** using the ANSI or OEM code page.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static char *winUnicodeToMbcs(LPCWSTR zWideText, int useAnsi){
int nByte;
char *zText;
int codepage = useAnsi ? CP_ACP : CP_OEMCP;
nByte = osWideCharToMultiByte(codepage, 0, zWideText, -1, 0, 0, 0, 0);
if( nByte == 0 ){
return 0;
}
zText = (char*) sqlite3MallocZero( nByte );
if( zText==0 ){
return 0;
}
nByte = osWideCharToMultiByte(codepage, 0, zWideText, -1, zText,
nByte, 0, 0);
if( nByte == 0 ){
sqlite3_free(zText);
zText = 0;
}
return zText;
}
/*
** Convert a multi-byte character string to UTF-8.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static char *winMbcsToUtf8(const char *zText, int useAnsi){
char *zTextUtf8;
LPWSTR zTmpWide;
zTmpWide = winMbcsToUnicode(zText, useAnsi);
if( zTmpWide==0 ){
return 0;
}
zTextUtf8 = winUnicodeToUtf8(zTmpWide);
sqlite3_free(zTmpWide);
return zTextUtf8;
}
/*
** Convert a UTF-8 string to a multi-byte character string.
**
** Space to hold the returned string is obtained from sqlite3_malloc().
*/
static char *winUtf8ToMbcs(const char *zText, int useAnsi){
char *zTextMbcs;
LPWSTR zTmpWide;
zTmpWide = winUtf8ToUnicode(zText);
if( zTmpWide==0 ){
return 0;
}
zTextMbcs = winUnicodeToMbcs(zTmpWide, useAnsi);
sqlite3_free(zTmpWide);
return zTextMbcs;
}
/*
** This is a public wrapper for the winUtf8ToUnicode() function.
*/
LPWSTR sqlite3_win32_utf8_to_unicode(const char *zText){
#ifdef SQLITE_ENABLE_API_ARMOR
if( !zText ){
(void)SQLITE_MISUSE_BKPT;
return 0;
}
#endif
#ifndef SQLITE_OMIT_AUTOINIT
if( sqlite3_initialize() ) return 0;
#endif
return winUtf8ToUnicode(zText);
}
/*
** This is a public wrapper for the winUnicodeToUtf8() function.
*/
char *sqlite3_win32_unicode_to_utf8(LPCWSTR zWideText){
#ifdef SQLITE_ENABLE_API_ARMOR
if( !zWideText ){
(void)SQLITE_MISUSE_BKPT;
return 0;
}
#endif
#ifndef SQLITE_OMIT_AUTOINIT
if( sqlite3_initialize() ) return 0;
#endif
return winUnicodeToUtf8(zWideText);
}
/*
** This is a public wrapper for the winMbcsToUtf8() function.
*/
char *sqlite3_win32_mbcs_to_utf8_v2(const char *zText, int useAnsi){
#ifdef SQLITE_ENABLE_API_ARMOR
if( !zText ){
(void)SQLITE_MISUSE_BKPT;
return 0;
}
#endif
#ifndef SQLITE_OMIT_AUTOINIT
if( sqlite3_initialize() ) return 0;
#endif
return winMbcsToUtf8(zText, useAnsi);
}
/*
** This is a public wrapper for the winUtf8ToMbcs() function.
*/
char *sqlite3_win32_utf8_to_mbcs_v2(const char *zText, int useAnsi){
#ifdef SQLITE_ENABLE_API_ARMOR
if( !zText ){
(void)SQLITE_MISUSE_BKPT;
return 0;
}
#endif
#ifndef SQLITE_OMIT_AUTOINIT
if( sqlite3_initialize() ) return 0;
#endif
return winUtf8ToMbcs(zText, useAnsi);
}
#endif /* SQLITE_OS_WIN */