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native/ex_ratatui/vendor/render3d/src/object.rs
use crate::material::Material;
use crate::mesh::Mesh;
use crate::transform::Transform;
/// A renderable object in the scene.
#[derive(Debug, Clone)]
pub struct SceneObject {
pub mesh: Mesh,
pub material: Material,
pub transform: Transform,
pub visible: bool,
}
impl SceneObject {
pub fn new(mesh: Mesh) -> Self {
Self {
mesh,
material: Material::default(),
transform: Transform::default(),
visible: true,
}
}
pub fn with_material(mut self, material: Material) -> Self {
self.material = material;
self
}
pub fn with_transform(mut self, transform: Transform) -> Self {
self.transform = transform;
self
}
}