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mix.exs
defmodule EAGL.MixProject do
use Mix.Project
@version "0.5.0"
@source_url "https://github.com/robinhilliard/eagl"
def project do
[
app: :eagl,
version: @version,
elixir: "~> 1.14",
start_permanent: Mix.env() == :prod,
deps: deps(),
included_files: ["priv/**/*"],
# Hex.pm metadata
description: description(),
package: package(),
# Documentation
docs: docs(),
# Testing
test_coverage: [tool: ExCoveralls],
preferred_cli_env: [
coveralls: :test,
"coveralls.detail": :test,
"coveralls.post": :test,
"coveralls.html": :test,
"eagl.test": :test
]
]
end
# Run "mix help compile.app" to learn about applications.
def application do
[
extra_applications: [:logger, :wx, :observer]
]
end
# Run "mix help deps" to learn about dependencies.
defp deps do
[
# Optional dependencies for enhanced functionality
{:stb_image, "~> 0.6", optional: true},
# Development and documentation
{:ex_doc, "~> 0.31", only: :dev, runtime: false},
{:excoveralls, "~> 0.18", only: :test}
]
end
defp description do
"""
EAGL (Easier OpenGL) - A clean, idiomatic Elixir interface for OpenGL programming.
Features GLM-inspired 3D math, Wings3D-inspired helpers and direct ports of
LearnOpenGL.com tutorials. Intended for 3D graphics and game development.
"""
end
defp package do
[
name: "eagl",
files: [
"lib",
"priv/models",
"priv/shaders",
"priv/scripts",
"mix.exs",
"README.md",
"LICENSE"
],
maintainers: ["Robin Hilliard"],
licenses: ["MIT"],
links: %{
"GitHub" => @source_url,
"Documentation" => "https://hexdocs.pm/eagl",
"Changelog" => "#{@source_url}/blob/main/CHANGELOG.md"
},
exclude_patterns: [
"priv/scripts/debug_*",
"test/",
"_build/",
".git/",
".elixir_ls/",
"erl_crash.dump"
]
]
end
defp docs do
[
name: "EAGL",
source_ref: "v#{@version}",
source_url: @source_url,
homepage_url: @source_url,
main: "readme",
logo: "priv/images/eagl_logo_grey_on_transparent.png",
assets: %{"priv/images" => "assets"},
extras: [
"README.md",
"LICENSE"
],
groups_for_modules: [
Core: [
EAGL.Math,
EAGL.Shader,
EAGL.Buffer,
EAGL.Texture,
EAGL.Error,
EAGL.Window
],
"Model Loading": [
EAGL.Model,
EAGL.ObjLoader
],
Constants: [
EAGL.Const
],
Examples: [
EAGL.Examples.Math,
EAGL.Examples.Teapot
],
"LearnOpenGL Examples": [
EAGL.Examples.LearnOpenGL.GettingStarted.HelloWindow,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloWindowClear,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloTriangle,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloTriangleIndexed,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloTriangleExercise1,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloTriangleExercise2,
EAGL.Examples.LearnOpenGL.GettingStarted.HelloTriangleExercise3,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersUniform,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersInterpolation,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersClass,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersExercise1,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersExercise2,
EAGL.Examples.LearnOpenGL.GettingStarted.ShadersExercise3,
EAGL.Examples.LearnOpenGL.GettingStarted.Textures
]
],
groups_for_docs: [
"Vector Operations": &(&1[:group] == :vector),
"Matrix Operations": &(&1[:group] == :matrix),
"Quaternion Operations": &(&1[:group] == :quaternion),
"Utility Functions": &(&1[:group] == :utility)
]
]
end
end