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src/bigdecimal/rounding.gleam
pub type RoundingMode {
/// Round towards positive infinity
Ceiling
/// Round towards negative infinity
Floor
/// Round towards zero
Down
/// Round away from zero
Up
/// Round towards nearest neighbour. Round down if both neighbours are equidistant.
HalfDown
/// Round towards nearest neighbour. Round up if both neighbours are equidistant.
HalfUp
/// Round towards nearest neighbour. Round to the even one if both neighbours are equidistant.
HalfEven
}