Packages

ALEx lets you run the Arcade Learning Environment from Elixir.

Current section

Files

Jump to
alex src ale src games supported WizardOfWor.cpp
Raw

src/ale/src/games/supported/WizardOfWor.cpp

/* *****************************************************************************
* The method lives() is based on Xitari's code, from Google Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "WizardOfWor.hpp"
#include "../RomUtils.hpp"
namespace ale {
#include "stdio.h"
WizardOfWorSettings::WizardOfWorSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* WizardOfWorSettings::clone() const {
return new WizardOfWorSettings(*this);
}
/* process the latest information from ALE */
void WizardOfWorSettings::step(const System& system) {
// update the reward
reward_t score = getDecimalScore(0x86, 0x88, &system);
if (score >= 8000)
score -= 8000; // MGB score does not go beyond 999
score *= 100;
m_reward = score - m_score;
m_score = score;
// update terminal status
int newLives = readRam(&system, 0x8D) & 15;
int byte1 = readRam(&system, 0xF4);
bool isWaiting = (readRam(&system, 0xD7) & 0x1) == 0;
m_terminal = newLives == 0 && byte1 == 0xF8;
// Wizard of Wor decreases the life total when we move into the play field; we only
// change the life total when we actually are waiting
m_lives = isWaiting ? newLives : m_lives;
}
/* is end of game */
bool WizardOfWorSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t WizardOfWorSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool WizardOfWorSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void WizardOfWorSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 3;
}
/* saves the state of the rom settings */
void WizardOfWorSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void WizardOfWorSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
DifficultyVect WizardOfWorSettings::getAvailableDifficulties() {
return {0, 1};
}
} // namespace ale