Packages

ALEx lets you run the Arcade Learning Environment from Elixir.

Current section

Files

Jump to
alex src ale src games supported SirLancelot.cpp
Raw

src/ale/src/games/supported/SirLancelot.cpp

/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "SirLancelot.hpp"
#include "../RomUtils.hpp"
namespace ale {
SirLancelotSettings::SirLancelotSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* SirLancelotSettings::clone() const {
return new SirLancelotSettings(*this);
}
/* process the latest information from ALE */
void SirLancelotSettings::step(const System& system) {
// update the reward
int score = getDecimalScore(0xA0, 0x9F, 0x9E, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
// update terminal status
m_lives = readRam(&system, 0xA9);
m_terminal = (m_lives == 0) && readRam(&system, 0xA7) == 0xA0;
}
/* is end of game */
bool SirLancelotSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t SirLancelotSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool SirLancelotSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void SirLancelotSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 3;
}
/* saves the state of the rom settings */
void SirLancelotSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void SirLancelotSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
ActionVect SirLancelotSettings::getStartingActions() {
return {RESET, PLAYER_A_LEFT};
}
} // namespace ale