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absinthe
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lib/absinthe/phase/document/arguments/flag_invalid.ex
defmodule Absinthe.Phase.Document.Arguments.FlagInvalid do
@moduledoc false
# Marks arguments as bad if they have any invalid children.
#
# This is later used by the ArgumentsOfCorrectType phase.
alias Absinthe.{Blueprint, Phase}
use Absinthe.Phase
@doc """
Run this validation.
"""
@spec run(Blueprint.t, Keyword.t) :: Phase.result_t
def run(input, _options \\ []) do
result = Blueprint.postwalk(input, &handle_node/1)
{:ok, result}
end
defp handle_node(%{schema_node: nil, flags: %{}} = node) do
node |> flag_invalid(:extra)
end
defp handle_node(%Blueprint.Input.Argument{} = node) do
check_child(node, node.input_value.normalized, :bad_argument)
end
defp handle_node(%Blueprint.Input.Field{} = node) do
check_child(node, node.input_value.normalized, :bad_field)
end
defp handle_node(%Blueprint.Input.List{} = node) do
check_children(node, node.items |> Enum.map(&(&1.normalized)), :bad_list)
end
defp handle_node(%Blueprint.Input.Object{} = node) do
check_children(node, node.fields, :bad_object)
end
defp handle_node(node), do: node
defp check_child(node, %{flags: %{invalid: _}}, flag) do
flag_invalid(node, flag)
end
defp check_child(node, _, _) do
node
end
defp check_children(node, children, flag) do
invalid? =
fn
%{flags: %{invalid: _}} -> true
_ -> false
end
if Enum.any?(children, invalid?) do
flag_invalid(node, flag)
else
node
end
end
end