Models the Game of Islands.
Prompts and accepts a move in the Game of Islands.
Models a player in the Game of Islands.
Reacts to a game state in the Game of Islands.
Reacts to a "game over" state in the Game of Islands.
Returns a random guess in the Game of Islands.
Remote procedure calls for the Game of Islands.
Creates a client state struct for the Game of Islands.
Displays the summary of a Game of Islands.